DNA CCL Match.
Had our CCL match with DNA last night...that ended in disaster (as predicted). We played one game and DNA forfieted the other 2. Played Crew with 2 of the DNA players, bof, and than from 44 for shits and giggles. We won Game1 7-1 and crew 7-5. I'll post the SS's tonight. For game1 we field N8_Dawg, BTF, Bofh, and Time2die. For game2 we field N8_Dawg, BTF, Blaze, and Time2Die. Game1
Seems that there's a CAL Classic CTF league. Was clicking around and saw that our friends AVL has signed up. Should be interesting. Also, even tho every news page and it's mother has posted this, it seems @Home might be going bye bye. Here's a good thread with some tasty info on the topic. Lets see...o yea, saw on ShugaShack that there are some more Multiplayer RTCW maps set to be released at some point...here's the link to that.
Updated the Matches section with about 15 or so matches that we've played over the last 2 months. Also, we've been invited to the participate in the ]PM[ invitational. Here's the message:
Defended our #3 rung on the OGL CTF East ladder successfully vs Public Enemy (P*E). Server selection went without hitch. Lately it's not which server to play but more like which speakeasy server. For game1 we played q3wctf3, which was our pick, winning 12-1 with the lineup of N8_Dawg, BTF, bofh, and Time2Die. For the second game we switched maps to P*E's selection of q3wcp5 (crew) and switched lineups to blaze, N8_Dawg, suicidal, and transient who won the game 13-0. Great attitudes and sportsmanship from both sides. GG GUYS! Screen Shots: Game1 - Game2
Alright, so I am a closet Sims player. But, I don't play that often and until Friday I didn't have any of the add-ons. The newest expansion to the game is the HOT DATE pack. This pack not only allows your sims to go on 'dates' with other sims it also adds a whole new dimension to the game by allowing you to take your sims 'downtown'.
Turn on FSA to 2x mode. I noticed while in the single that I was noticing a ton of "jaggies" as I was crawling around snipping (heheh) so I saved, exited out, and came back in with FSA set to 2x...what a difference. I don't recommend this for MP action as it REALLY slows down the action even on the high end systems. Single player for me has really kept me going on playing...sneaking into the rocket base via the truck is my favorite so far. That "snooper" rifle is da bomb! :>
Return to Castle Wolfenstien.
Played about 4 hours of Return to Castle Wolfenstien (RTCW) last night; 2hours single player and about 2 hours multi. The single player is very nice and is setup to be a completely different game…literally. The game sets up different configs and uses different pak files. The intro and cut-scenes are first rate. Does a great job of explaining why we have the undead and what not later in the single player action. The multiplayer action last night was hit and miss as it is with any game…all depends on the server. The most fun I had was on a server that actually was cycling the maps…that allowed me to really get a feel for all the MP levels (8-10 of them). There are some truly amazing levels and even mp_beach has been improved graphically. I don't think at this point that RTCW is a Quake3 or CS killer, but will be a new genre of player. In other words, I don't think this will be the buy and shelf it, like so many other first person shooters, after a week of playing it. RTCW's strength's are the great (at least so far :) MP maps and the weapon balance is nice, but not overly so. I could rant a bit more but I wanted to make this short and sweet. RTCW gets the double thumbs ups! Only down side is that it's going for $50-55 retail. Here's a corresponding Penny Arcade link.
Well today I did my laundry and studied a little bit for a test on Monday. I folded my underwear and t-shirts and placed them in their appropriate locations. I am currently wearing a shirt that says "Windows XP Launch 2001" and some tan shorts. I don't know what everybody else is doing so I'll just leave it at that.
Played WARP tonight for OGL. Server selection was a little painful with some of the warp players having troubles finding east/central servers that they pinged well to. We settled on Atlanta and Good games were had by both clans. N8_Dawg and I had some small connection issues that came up (or down in this case) in the second game but we were able to continue playing without much hassle. Even though Warp had some great rushes, KI ended up winning both games. Here are the screen shots: Game1 - Game2
Please welcome BTF to the KI ranks. The members page has been updated with BTF's profile info and some changes to the active/inactive rosters. Private message me in IRC if you object and/or when you go back to being active.
Here's a little tip. If you do a "unbindall/cvar_restart" and/or right protect ur q3config.cfg as an empty file, you have to specify "r_lastValidRenderer" for the "r_texturemode" cvar to set properly. AND on top of that...if you have the wrong one specified, say like you copied pasted my config with that line in it, you could be taking a 4-5 or more FPS hit.
XP SB Live Drives.
Not sure if it's been posted on other news pages but I noticed that Creative has XP drivers now...
KI defeats Md in first round of CAL2 playoffs.
Last night we played against Md in our first round matchup for the CAL playoffs. We found a server to play on somewhat easily that everyone pinged well to; although after the match was over FaTaL said we were all ping and we ping raped them (more on that later). The first map played was our choice of q3wctf1. Md did a very good job of maintaining controll of the middle, especially during powerup spawns. They were generally more aggressive and we were forced to fall back into a more defensive position. We were able to hold them off for about 35 minutes, with one almost capture for them at around the 25 minute mark. But they eventually pulled through with a very powerful flag run 15 minutes into OT.
lukin has moved back with his parents and has decided to take a break from Quake3 and from the clan. Everyone from KI wishes him the best.
Better late than never.
This has got to be the wackest idea for a pumpkin ever...the picture of the pumpkin insides looks like they just threw the components into the pumpkin like a waste basket...and what about that burnt pumpkin smell for those that have AMD's? Check it out: